Mobile Research Groups and Projects



Below is a list of research groups and projects from all over the world that have focused on mobile phones and their uses. The list is ordered alphabetically has been divided into two categories to simplify browsing: active and terminated projects. Highlighted entries are considered especially interesting and include a list of sub-projects and specific researchers.

Active Projects | Terminated Projects




Active Projects:

  1. ActiveCampus [University of California, since 2002]
    "The ActiveCampus project aims to provide location-based services for educational networks and understand how such systems are used. activeclass enables collaboration between students and professors by serving as a visual moderator for classroom interaction. ActiveCampus Explorer uses a person's context, like location, to help engage them in campus life."
  2. AIRE: Agent-based Intelligent Reactive Environments [Masachusetts Institute of Technology, since 2002]
    "aire designs and constructs intelligent environments, which are spaces augmented with basic perceptual sensing, speech recognition, and distributed agent logic."
    Topics of Interest - Collaboration Support, Infrastructure, Human-Computer Interfaces
    Projects - e21: intelligent conference room, 835: intelligent personal workspace, Ki/o: intelligent transitional spaces, h21: hand-held personal intelligent spaces, oxygenated offices
    Researchers - Dr. Howard Shrobe, Dr. Kimberle Koile, Dr. Robert Laddaga, & Kevin Quigley
  3. Ca:Sh: A replicable model for IT based health system at grassroots [Media Lab Asia, since 2001]
    "This project is developing a model for IT based health services at grass root level by strengthening the health data collection and information systems."
  4. CeMoRe: Centre for Mobilities Research [Department of Sociology, Lancaster University, since 2004]
    "Technological, social and cultural developments in public and private transportation, mobile communications, information storage and retrieval, surveillance systems and 'intelligent environments', are rapidly changing the nature of travel and of communications conducted at-a-distance."
  5. Centre for Mobile Communications Research [Department of Electronic and Electrical Engineering, Loborough University, since 1998]
    "Specialises in antennas and associated devices for mobile telephony in GSM, GPS, UMTS, BluetoothTM and WLAN applications."
  6. Center for Mobile Communication Studies [School of Communication, Information and Library Studies, Rutgers University, since 2004]
    "The center for mobile communication studies is arguably the world's first academic unit to focus solely on social aspects of mobile communication."
    Topics of Interest - Social aspects of mobile communication
    Projects - Mobiles in India, Cellphone Usage & Traditional Roles, Teledensity, Outwardly Mobile, A Study of Cell Phone Non Users
    Researchers - Prof. James E. Katz
  7. Center for PersonKommunikation [Department of Communication Technology, Institute of Electronic Systems, Aalborg University, since 2003]
    "The aim of the research is to enhance the cellular system's performance, typically with an emphasis on increased spectral efficiency and improved end-to-end performance."
  8. CETDL: Centre for Educational Technology and Distance Learning [University of Burmingham, unknown]
    "Funding from Microsoft UK supports a full-time researcher, Laura Naismith, to carry out projects proposed by the CETADL members. In the first year these projects were the development of the CABLE system for maths education and CAERUS, a location-aware information system for the Botanic Gardens. The projects for the coming year will be the design of handheld technology to assist visitors and students to the Lapworth Museum, and the use of mobile phones to support learning and collaboration among continuing education students."
  9. Cityware: Urban Design and Pervasive Systems [UK Consortium, since 2005]
    "Designing and implementing city-scale pervasive systems as integral facets of urban design, addressing the challenges of scaling up the design and implementation of pervasive systems to long-term, city-scale systems and evaluating these systems and their relationships with urban space and society through both targeted and longitudinal studies."
  10. Communications in the 21st Century: The Mobile Information Society [The Institute for Philosophical Research, Hungarian Academy of Sciences, since 2002]
    "A research projects that looks at an interdisciplinary research program which includes communication theorists, philosophers, psychologists, sociologists, economists, linguists, political theorists, and historians of science."
  11. Contextual Computing Group [Georgia Institute of Technology, since 1999]
    "Our research is focused on the field of contextually-aware, wearable computing systems. We are interested in how the continued emergence of on-body computational resources will impact society."
  12. Cosmobilities Network [Research Center Reflexive Modernization, since 2004]
    "The cosmobilities network connects European scientists working in the field of mobility research. It is a lively context of intellectual and academic exchange. As an interdisciplinary network it represents state of the art research on different aspects of social, physical, cultural and virtual mobilities."
  13. CRAFT: Centre de Recherche et d'Appui Pour la Formation et ses Technologies [ƒcole Polytechnique FŽdŽrale de Lausanne, depuis 2003]
    "Les projets de recherche portent sur l'apprentissage collaboratif assisté par ordinateur. Basé sur des méthodes de design et des études de psychologie expérimentale, le CRAFT investigue les affordances cognitives des technologies mobiles. Les projets actuels sont centrés sur les scripts collaboratifs, les annotations collaboratives de cartes, location awareness, l'apprentissage  partir d'animations, la régulation de groupe, le mutual modeling et des artefacts collaboratifs."
  14. Dataclimates Group [Interaction Design, Royal College of Art, since 1999]
    "Through architecture and design, dataclimates projects explore the consequences of computer-based 'data landscapes' merging with real spaces."
  15. Digital Cities Project [Concordia University, since 2003]
    "This project investigates traces of the digital city and its networks, from multimedia districts to virtual environments and mobile devices."
  16. The DigitalEE & DigitalEE II Projects [, since 1999]
    "Continued destruction of vital ecosystems threatens global environmental balance, human health, and the continuance of our societies. Environmental learning is an important category of the learning areas appeared against social backgrounds of various environmental issues."
  17. Edgelab: Exploring Dynamic Groupware Environments [Faculty of Computer Science, Dalhousie University, since 1994]
    "Several projects looking at HCI and various display factors for collaboration using technology."
  18. Equator [Engineering and Physical Sciences Research Council, since 2001]
    "A series of research challenges explore new classes of device that link the physical and the digital, research into adaptive software architectures and new design and evaluation methods that draw together approaches from social science, cognitive science and art and design. Now in its third year, it involves over 60 researchers, with a range of expertise that encompasses computer science, psychology, sociology, design and the arts."
  19. Garage Cinema Research Group [UC Berkeley, since 2002]
    "Garage Cinema is doing cutting edge research in media metadata, context-aware mobile media applications, automated media capture, automatic media editing, and the social uses of personal media."
  20. GROUPmedia Masachusetts Institute of Technology Media Lab, since 2004]
    "By measuring the behavior of cell phone users it may be possible to predict whom they liked, or what movie they enjoyed, or even what product they might buy."
  21. Handheld Augmented Reality Simulations [Masachusetts Institute of Technology, since 2003]
    "The project has been working on creating "Augmented Reality" simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers."
  22. InteractiveSpaces [ISIS Katrinebjerg, since 2003]
    "InteractiveSpaces is an interdisciplinary research center bringing together architecture, engineering, and computer science with the research mission to create new concepts for future interactive spaces."
  23. Laco: Location Oriented Critical Arts [university of art and design helsinki, since 2005]
    "Loca is an artist-led interdisciplinary project on mobile media and surveillance."
  24. LaCoMoCo: Laboratory for Context-Dependent Mobile Communication [IT-University of Copenhagen, since 2004]
    "It consists of research activities within a value chain ranging from social and cultural implications of mobile communication to the technological infrastructure needed to make context-dependent mobile communication a reality."
    Topics of Interest - Context Sensitive Mobile Communication
    Projects - Bigraphical Programming Languages, LaCoMoCo Programming Platform, Location-based Gaming, Location-based Services, Location-based Services in Industrial Settings, Audio Interfaces for Ambient Intelligent Systems / Disembodied Location-specific Conversational Agents, High-Precision Positioning and Physical Environment Change and Intrusion Detection
    Researchers - Lars Birkedal
  25. Learning Environments for Progressive Inquiry Research Group [Media Lab, University of Art and Design Helsinki, since 1998]
    "The group's approach to research and design of New Media and learning is theory-based but design-oriented. This means that besides the academic research papers the outcomes of the group are often software systems, software prototypes, applications and scenarios."
  26. Leonardo Project Online [Ericsson, since 2003]
    "This project proposes that the next generation is the provision of education and training on wireless devices: Personal Digital Devices (PDAs), Mobile Phones and Smartphones. The project sets out to provide systems and courses for mobile learning and to trial them with real students."
  27. Locative Media Lab [International Network, since 2003]
    "We can now alter social and spatial aspects of the rooms, campuses and neighbourhoods we inhabit. Walls, doors and curtains have become increasingly archaic interface elements. The locative media lab facilitates the exploration of these technologies, media, and praxis. specifically, it organizes opportunities for software development, artistic residencies, and research."
  28. Maison du Temps et de la Mobilité [EU Consortium, since 2001]
    "Le pari de la Maison du temps et de la mobilité est de tenter de retrouver la maŒtrise de notre temps par une meilleure conciliation des temps de la ville, de ses habitants et de ses services. Espace de ressource, d'échanges et dÕexpérimentations, l'association poursuit cinq objectifs principaux : améliorer la qualité de vie quotidienne en repartant des besoins de la population en termes de services et de mobilité ; mobiliser l'ensemble des acteurs économiques, sociaux, institutionnels ou universitaires ; lutter contre les inégalités et les discriminations face au temps ; développer le p“le de compétence régional sur ces questions et renforcer l'attractivité du territoire."
  29. MaPL: Mobile and Pervasive Lab [University of Southern California, since 2005]
    "MaPL is an interdisciplinary think-tank and research and development facility focused on understanding the near-future possibilities for untethered digital media in society and culture."
    Topics of Interest - convergence of content and digital technologies, alternative networked environments, new distribution, collaboration and dissemination networks, the roles of place and space in mobile and pervasive media, and new ways to produce and consume visual stories
    Projects - Ch™j™, Location 33, Location-Based Services, MobZombies, Path of the Mad Prophet, Patholog, Speck, Tracking Agama, Vis-ˆ-Vis Games, WiFi.Bedouin, projectCAR
    Researchers - Julian Bleecker
  30. MARS: Mobile Augmented Reality Systems [Columbia University, since 1996]
    "Our research on MARS is aimed at exploring the synergy of two promising fields of user interface research: augmented reality, in which 3D displays are used to overlay a synthesized world on top of the real world, and mobile computing, in which increasingly small and inexpensive computing devices, linked by wireless networks, allow us to to use computing facilities while roaming the real world."
  31. m-cult [Helsinki, since 2000]
    "m-cult focuses on social and cultural innovations in urban, wireless and participatory media, and on developing infrastructures and competences in new media culture."
  32. MDCN: Mobile Digital Commons Network [Canadian Consortium, since 2004]
    "The MDCN connects researchers, the arts and industry focused on mobile, wireless, digital technologies in canada. funded by canada heritage, its mission is to facilitate interdisciplinary research and innovative industry development; foster cultural production and public participation; and develop forward-thinking policy on wireless technologies."
  33. mGovLab: Mobile Government Lab [Global Consortium, since 2003]
    "mGovLab Team is working on a project to develop an inventory of m-gove applications and services all over the world. The report will contain cases from various countries including Japan, UK, USA, Korea, Taiwan/HongKong, Denmark, Sweden, and Turkey."
    Topics of Interest - Mobile Government
    Projects - m-Government Today : applications, models and country cases
    Researchers - Ibrahim Kushchu, Chet Borucki, Betty Yu, Malik Muhammad Younus Awan, Farshid Ghyasi, Demir Cilingir, Felix Langenbach
  34. m-Learning [EU Consortium, since 2001]
    "The project uses mobile technologies (such as mobile phones and hand-held computers) to enhance the learning process."
    Topics of Interest - using mobile technologies to enhance the learning process
    Projects - Healthy for life, Maths4Life, Moblogging for ESOL, Skills for Life work-based Promotions, The Virtual Exchange, m-learning for work-based learning: Care, Cleaning and Logistics
    Researchers - Jill Attewell, Dr Carol Savill-Smith, Geoff Stead, Nicola Capuano, Mikael Gustafsson, Kris Popat
  35. mLearning Research Site [University of Birmingham, since 2003]
    "The research is focusing largely on the benefits of mobile technology for collaborative learning and mentoring. Student teams equipped with Tablet PCs are encouraged to explore new ways of recording their learning experiences and sharing these with each other and their mentors. They will use a range of tools including portals, internet messaging and video conferencing."
  36. The Mobile and Portable Radio Research Group [Virginia Technical Institute, since 1990]
    "Researchers at Virginia Tech identified the need for a research and educational program that would meet the requirements of the burgeoning wireless industry in terms of research, education, and professional development of technical staff."
    Topics of Interest - Modeling and Simulation, Interference Management, Multiple Input Multiple Output (MIMO), Cognitive Radio, Ultra Wideband (UWB), Orthogonal Frequency Division Multiplexing (OFDM)
    Projects - GloMo
    Researchers - R. Michael Buehrer, Assistant Professor, Steve Ellingson, Assistant Professor, Tom Hou, Assistant Professor, Jeffrey H. Reed, Deputy Director, William H. Tranter
  37. Mobile and Wireless [PARC Palo Alto Research Center, unknown]
    "Work in this area is helping reduce the complexity of interacting with large numbers of mobile and wireless devices, increasing the security of the future, computationally embedded environment, and making information and mobile services widely available."
    Topics of Interest - Reducing the complexity of interacting with large numbers of mobile and wireless devices, increasing the security of the future, computationally embedded environment, and making information and mobile services widely available
    Projects - Objeª Software Architecture, Privacy Appliance, Social, Mobile Audio Spaces, Usable Security
    Researchers - Palo Alto Research Center (PARC)
  38. mobiLearn [Global Consortium, 2002-2005]
    "mobiLearn is a worldwide European-led research and development project exploring context-sensitive approaches to informal, problem-based and workplace learning by using key advances in mobile technologies."
    Topics of Interest - Mobile Learning
    Projects - Management, User requirements and evaluation, Learning Objects collection and generation, Pedagogical methodologies and paradigms, Adaptive human interfaces subsystem, Context awareness subsystem, Learning content management subsystem, Mobile media delivery subsystem, Collaborative learning subsystem, System design and integration, User trials, Research on business model and exploitation, and Dissemination
    Researchers - Dr. Giancarlo Bo
  39. Mobile ELDIT [University of Trento, unknown]
    "Mobile Eldit (or M-Eldit) is a system for studying German and/or Italian languages with PDA devices. It allows offline access from windows based PDAs to the learning materials of ELDIT Ð an adaptable language learning platform."
  40. Mobile Experience Lab Masachusetts Institute of Technology Media Lab, since 2004]
    "The mobile experience lab with a multidisciplinary approach aims to understand people's experience using wireless communication technologies, exploring how mobile media impact societies, communities and space."
  41. Mobile Interaction & Pervasive Social Devices [Department of Information Sciences, London School of Economics and Political Science, since 1995]
    "The research network's focus is to broaden the debate to embrace the general mobilisation of interaction, and to recognise that the devices introduced increasingly are socially situated technologies."
  42. Mobile MUSE: Mobile Media-rich Urban Shared Experience [Vancouver-based Consortium, since 2005]
    "The name mobile muse (media-rich urban shared experience) incorporates the key objectives of the muse projects themselves, to create a vibrant, mobile-centered urban landscape in BC in anticipation of the upcoming 2006 world urban forum, the 2010 olympic games, and beyond."
  43. Mobile Research [University of Tampere, since 1997]
    "The people in mobile media research group have been involved in investigating the emerging pervasive media in its different forms."
  44. Mobile Research Group [ ]
    "The main activity is mobile terminals market researches in Russia. The company analyses the competitive situation of all mobile phones manufacturers available on the Russian market, and researches retail and wholesales of mobile terminals."
  45. Mobile Technologies for Mobile Groups [University of Queensland, since 2005]
    "The aim of the project is to design an electronic travel assistant for backpackers and extend existing research methods so that they are more appropriate for mobile group research."
  46. Mobile VCE [World Consortium, since 1997]
    "Mobile VCE provides industrially-relevant, long-term, world-class, research in mobile and personal communications defined & steered by our industrial members."
  47. Mobile Web Initiative [World Wide Web Consortium, since 2005]
    "Making web access from a mobile device as simple, easy and convenient as web access from a desktop device."
  48. Mobility [Interactive Institute, Stockholm, since 2001]
    "The project explores the benefits of increased interaction between individual drivers, and road users in general, to create innovative services and corresponding technology."
    Topics of Interest - enhancing the experience of road use
    Projects - The Road Worker Project, The Interactive Road
    Researchers - Oskar Juhlin, John Paul Bichard, Liselott Brunnberg, Mattias Esbjšrnsson, Anton Gustafsson, Daniel Normark-Vesterlind, Mattias Ostergren
  49. Mobility and Learning [EU Consortium, since 2001]
    "is concerned with how we can design technology augmented environments for collaborative creative activities like learning, by focusing on the interplay between digital technologies, architecture and learning activities. The project focuses on small-scale mobility: micro-mobility since new wireless communication technologies, such as bluetooth, open up a wide range of use possibilities in local areas. The methodological framework of the project stresses possibilities for engaging people in designing support for daily life environments. Ethnographical inspired methods in combination with a cultural probes approach will be applied."
  50. Mobility and Lifestyle Analyses [Institute for Social-Ecological Research, since 2002]
    "Research work in this area is concerned both with basic research aimed at achieving a better understanding of mobility and with the application of results of such research to social practices."
    Topics of Interest - mobility as goal oriented movement in physical space and social positioning
    Projects - Top Ten Ecological Product Innovation and Sustainable Consumption, Creating a Sustainable Mobility Culture, Sustainable Management in the Tourism Sector (Invent), New Local Transport Options in the Southern Black Forest National Park, Mobility Management and Service for an environmentally friendly excursion, and ecobiente
    Researchers - Konrad Gštz, Stephanie Schubert, Jutta Deffner, and Barbara Birzle-Harder
  51. MuLiMob: Multilingualism & Mobile [EU Consortium, since 2004]
    "MuLiMob's vision and ambition is to use Europe's linguistic and cultural diversity as hallmark to bolster the mobile market: to acknowledge the importance of recognizing cultural diversity and identifying potential applications for multilingualism in the mobile environment; to consider development methods, technology and business models, as well as lowering the barriers that currently limit deployment in the mobile marketplace and increasing interoperability and openness."
  52. Musex [, since 2004]
    "Musex supports children in learning and exploring collaboratively in a museum with PDAs (Personal Digital Assistant). Musex provides quizzes about exhibitions that are less interactive, such as explanatory panels and VTRs. Then, children pay their attention to these exhibitions natually. Through using Musex, children interact with exhibitions more actively and solve quizzes collaboratively."
  53. Nesta FutureLab [UK Consortium, since 2003]
    "By bringing together the creative, technical and educational communities, Nesta FutureLab is pioneering ways of using new technologies to transform the learning experience."
    Topics of Interest - evaluate the impact of technology on learning and teaching
    Projects - Futurelab prototypes, Enquiring Minds, Teaching with Games, PhD Studentships, I-Curriculum Project, and Research seminars
    Researchers - Annika Small, Stephen Sayers, etc.
  54. Networking and Mobility [Department of Information Technology, University of Technology Sydney, unknown]
    "Areas of research undertaken within the networking and mobility research strength are: Grid Computing, Mobility, Network Architecture, P2P and Overlay Networks, QoS and Mulimedia Applications, QoS Control Mechanisms, Security, Ubiquitous Computing, and Wireless Sensor Networks."
    Topics of Interest - Grid Computing, Mobility, Network Architecture, P2P and Overlay Networks, Quality of Service, Security, Wireless Sensor Networks, and Ubiquitous Computing
    Projects - Fair Intelligent Quality of Service Control and Path Discovery Mechanisms for Internet Scalable Architectures, Security for Wireless Mobile Ad-hoc Networks, Providing End-to-End Quality of Service to Internet Applications, Controlling Internet Quality of Service with Feedback Loops and Active Services, Architecture for Location Based Application of Third Generation Operation Support Systems, Real Time Internet Platform Architectures, 4G-PLUS - 4th Generation Platform Launching Ubiquitous Services, and The Mobile Enterprise
    Researchers - Professor Doan Hoang, Dr Andrew Simmonds, Dr Ury Szewcow
  55. NOW: Network On Wheels [Industry Consortium, since 2004]
    "The main objectives are to solve technical key questions on the communication protocols and data security for car-to-car communications and to submit the results to the standardization activities of the car2car communication consortium."
  56. Open Geospatial Consortium [Global Consortium, since 1994]
    "The open geospatial consortium is a non-profit, international, voluntary consensus standards organization that is leading the development of standards for geospatial and location based services."
  57. PDA Participatory Simulations [Masachusetts Institute for Technology, since 2005]
    "PDA Participatory Simulations use Palm OS handheld computers (for now only Palm OS is supported) to embed people inside of simulations. Interactions between players in the game are mediated by peer to peer beaming."
  58. Pervasive and Locative Arts Network [Mixed Reality Lab, University of Nottingham, until 2006]
    "The network will organise and support a range of activities aimed at growing a research community and generating new collaborative projects between artists and technologists. these will include staging three major research gatherings, producing online and offline resources for fellow researchers and phd students, and outreach activities targeted at industry."
  59. Portable Assessment - Towards Ubiquitous Education [ Robert Clark Centre for Technological Education, University of Glasgow, since 2002]
    "This project explores the use of portable computing to increase the flexibility of access and delivery of course material in higher education. It develops a system for learning and assessment delivery via Personal Digital Assistants (PDAs) and evaluates the benefits of such delivery for engineering and technology undergraduate students."
  60. RAFT: Remote Accessible Field Trips [World Consortium, since 2004]
    "The core of the RAFT vision is to facilitate field trips for schools. Instead of managing a trip for 30 students, a small group go out to the field, the others participating interactively from the classroom via the Internet."
  61. RENE: Rice Everywhere NEtwork [Center for Multimedia Communication, Rice University, since 2001]
    "The project is exploring the integration of WCDMA cellular systems, high speed wireless LANs, and home wireless networks to produce a seamless multitier network interface."
  62. Research Group Embedded Interaction [Media Informatics Unit, Ludwig Maximilians University, since 2004]
    "Firstly, we look at how interaction technology, such as sensors and actuators can be embedded in devices, tools and everyday objects. Secondly, we are interested how interaction with information can be embedded in tasks humans are doing."
  63. senseable city laboratory [Masachusetts Institute of Technology, since 2004]
    "The increasing deployment of sensors and hand-held electronics in recent years is allowing a new approach to the study of the built environment."
  64. SET: Laboratoire Systèmes et Transport [Université de Technologie de Belfort-Montbéliard, unknown]
    "Le laboratoire a pour objectif de promouvoir et d'appliquer les travaux de recherche et les nouvelles méthodologies dans le domaine des transports et de la robotique. L'approche multi-agents propose un cadre méthodologique bien adapté pour la modélisation et l'analyse des systèmes complexes."
  65. SigMobile [Association for Computing Machinery, since 1997]
    "The ACM special interest group on mobility of systems, users, data, and computing."
  66. Similar Network of Excellence [EU Consortium, since 2003]
    "The European Taskforce Creating Human-Machine Interfaces SIMILAR to Human-Human Communication."
  67. Social, Mobile Audio Spaces [Palo Alto Research Center, since 2002]
    "The group is developing services that extend traditional audio spaces to meet the needs of social, mobile groups. one prototype we have developed identifies conversations and adjusts audio dynamically to support multiple simultaneous conversations in an audio space."
  68. Social Tapestries [UK Consortium, since 2004]
    "Social tapestries is a research programme exploring the potential benefits and costs of local knowledge mapping and sharing, what we have termed the public authoring of social knowledge."
  69. Society for New Communications Research [US Consortium, since 2005]
    "Aims to be the leading think tank for the advanced study of new communications tools, technologies and emerging modes of communication, i.e. blogs, wikis, RSS, podcasts, collaborative tools and the growing phenomena of participatory communications and their effect on traditional media, marketing, public relations and advertising, as well as their broader impact on business, politics, entertainment, culture, education, religion and society. Will investigate, develop, share and transfer in-depth and forward-facing insights resulting from our deep ongoing study, learning, and continuous mastery of new communications tools and technologies with the academic community and industry for the promotion of best practices"
  70. The Sociology of the Mobile Phone [Institute of Sociology, University of Zurick, unknown]
    "Collection of online papers and other ressources about the sociology of mobile phones."
    Topics of Interest - Sociology of Mobile Phones
    Projects - MANY research papers...
    Researchers - Prof. Dr. Hans Geser
  71. Sonic Arts Research Centre [queen's university, belfast, since 2004]
    "the sonic arts research centre is a newly established centre of excellence, dedicated to the research of music technology."
  72. Speech Interface Group [Masachusetts Institute of Technology, since 1998]
    "The speech interface group uses speech technologies and portable devices to enhance human communication and make digitized audio more useful as a data type."
  73. SSSMC: Society for the Social Study of Mobile Communication [Global Consortium, since 2003]
    "The SSSMC is intended to facilitate the international advancement of cross-disciplinary mobile communication studies. it is intended to serve as a resource and to support a network of scholarly research as to the social consequences of mobile communication."
  74. StoryCast [HP Labs, since 2004]
    "StorycCst is an experimental digital storytelling service that lets people use their camera phones and other mobile devices to easily create and instantly share stories with friends and family."
  75. Tangible Media Group [Masachusetts Institute of Technology media lab, since 1997]
    "We live between two worlds: our physical environment and digital space. The Tangible Media Group at the MIT Media Lab focuses on the seamless couplings between physicality and virtuality."
  76. TML: Telecommunications Software and Multimedia Laboratory [Helsinki University of Technology, since 2001]
    "The laboratory plays a part in maintaining Finland's status as one of the leading countries in data communications techniques, as well as ensuring rapid adoption of new media techniques applications."
    Topics of Interest - Telecommunications, Interactive Digital Media and contents production, and Information Networks
    Projects - Intuition, OPUS, Uni-verse, InfraHIP, Muppet, SARA, 3Dr, HELMA, SESSI, Co-create, and GO-SEC
    Researchers - Prof. Antti YlŠ-JŠŠski, Prof. Teemupekka Virtanen, Prof. Tapio Takala, Prof. Petri Vuorimaa, Prof. Lauri Savioja, and Prof. Riitta Smeds
  77. TML: Topological Media Lab [School of Literature, Communication, and Culture, Georgia Institute of Technology, since 2001]
    "TML research invents responsive media and expressive instruments that support novel technologies of performance and the architecture of hybrid media spaces."
  78. Urban Atmospheres [Intel Research, since 2002]
    "The very essence of person, place, and community are being redefined by personal wireless digital tools that transcend traditional physical constraints of time and space. new metaphors for visualizing, interacting, and interpreting the real-time ebb and flow of urban places will emerge. Urban atmospheres is focused on exposing, deconstructing, and understanding the challenges of this newly emerging moment in urban history and its dramatic influence on technology usage and adoption."
    Topics of Interest - newly emerging urban based research projects being conducted across Intel Research
    Projects - Metapolis and Urban Life, Jestam, UbiComp in the Urban Frontier, Urban Probes, Jabberwocky, Street Talk, Asphalt Games, and Familiar Strangers
    Researchers - Eric Paulos
  79. UBICO - Ubiquitous and Pervasive Technologies on Collaborative Learning [Department of Educational Sciences and Teacher Education, University of Oulu, since 2003]
    "We are interested in how to apply theories of distributed cognition, shared cognitive tools and distributed scaffolding to support collaborative learning in situated and technology augmented contexts."
  80. Ubiquitous Computing Evaluation Consortium [US Consortium, unknown]
    "Evaluating the impact of ubiquitious computing in K-12 schools."
  81. Ubiquitous Computing: The Case for Handheld Computers [US Consortium, since 1997]
    "CILT has had an active role in bringing handheld computers to the forefront of educational technologies."
  82. Visual Code Recognition for Camera-Equipped Mobile Phones [Institute for Pervasive Computing, Eidgenšssische Technische Hochschule ZŸrich, since 2004]
    "in this project we evaluate the feasibility of using the CCD cameras built into off-the-shelf mobile phones to act as sensors for 2D visual codes."
  83. WILD: Wireless Internet Learning Devices [Center for Technology in Learning, SIR International, since 1996]
    "The project aims to improve student learning of important but difficult ideas in mathematics, science, and other subject areas using wireless technology."
  84. Yahoo! Research Berkeley [University of California Berkeley, since 2005]
    "Yahoo! Research Berkeley is a new research partnership between Yahoo! Inc. and the University of California at Berkeley to explore and invent social media and mobile media technology and applications that will enable people to create, describe, find, share, and remix media on the web."


Terminated Projects:

  1. Cameleon Project: Context Aware Modelling for Enabling and Leveraging Effective interactiON. [EU Consortium, 2000-2002]
    "The goal of the CAMELEON Project is to build methods and environments supporting the design and development of highly usable context-sensitive interactive software systems."
  2. eBiquity Research Group [Department of Computer Science and Electrical Engineering, University of Maryland, 1999-2005]
    "Our research explores the interactions between mobile computing, pervasive computing, multi-agent systems and artificial intelligence, and web-based services."
  3. The Disappearing Computer Initiative [EU Consortium, 2001-2003]
    "The mission of the initiative is to see how information technology can be diffused into everyday objects and settings, and to see how this can lead to new ways of supporting and enhancing people's lives that go above and beyond what is possible with the computer today."
  4. GiMoDig: Geospatial Info-Mobility Service by Real-Time Data-Integration and Generalisation [EU Consortium, 2001-2004]
    "The objective of the project is to develop methods for delivering geospatial data to a mobile user by means of real-time data-integration and generalisation."
  5. GUITARE: Generating User Interfaces from TAsk models in coopeRative Environments [EU Consortium, 1998-2000]
    "The main objective of the GUITARE project is the improvement of the design process of multi-user interfaces. During the project, a tool set will be developed that will support (semi-automatic) generation of that type of user interfaces."
  6. Handheld Learning Resource (HandLeR) Project [University of Birmingham, 1998-2002]
    "The aim of the HandLeR project is to develop personal mobile technologies for learning, based on a deep understanding of how people learn in multiple contexts over their lifetimes. Project areas include interaction design and systems engineering for handheld learning devices, wearable learning technology, and support for knowledge sharing and conversation between mobile learners."
  7. Human Connectedness Research Group [Media Lab Europe, 2001-2005]
    "The project conceives a new genre of technologies and experiences that allow us to build, maintain, and enhance relationships in new ways."
  8. mGain: Mobile Entertainment Industry and Culture [EU Consortium, 2002-2004]
    "To understand mobile entertainment concepts and culture, including legal and social aspects of mobile entertainment."
  9. Mobile Bristol Centre [University of Bristol, 2001-2005]
    "The purpose of mobile bristol is to provide an experimental test-bed for technology and user value research in pervasive mobile media."
  10. Mobile Communications Research [ University of Plymouth, 1985-2000]
    "The Group is working at the cutting edge of mobile communication and networking technologies."
  11. Mobile Learner in dSpace [US Consortium, 2002-2003]
    "Learning takes place in different settings including formal activities and spaces (e.g., interactive lectures) or informal activities (e.g., learners meeting in a coffeehouse). The project addresses these issues in order to increase the number, quality and timeliness of interactions and communications among learners."
  12. Mobile Life [Swedish Consortium, 2002-2005]
    "Initially, we focus on five such general design approaches: how to exploit affect in mobile settings, how to create social mobile services, how to exploit mobility in entertainment services, how to improve mobile services through multimodal interfaces, and how to support collaboration through articulation of mobile activities."
  13. MobileMAN: Mobile Metropolitan Ad hoc Networks [EU Consortium, 2002-2004]
    "The project aims to define and develop a metropolitan area, self-organizing, and totally wireless network that we call mobile metropolitan ad hoc network. This site has a wiki."
  14. Mobile Network [Leeds University, 2001-2003]
    "The Mobile Network will form an interactive partnership with users of research findings and resources. The participants in the seminar series will use their existing extensive contacts with users of research to invite interested parties to the seminars."
  15. Mobile Technology in the Classroom [Chile Consortium, 1997-2004]
    "The objective of the project is to improve the learning of students, by incorporating mobile technology in the classroom, to support the instructional process, the assessment of educational contents included in the school curriculum and the teacher's role regarding the classroom management."
  16. Mobile Wireless Network Research [AT&T Labs Research, 2002-2004]
    "The mission of the Broadband Wireless Systems Research Department is to create the technological foundation for a ubiquitous wireless communications environment, where untethered communication is as attractive to the computing and broadband data community as cellular and cordless connectivity are to telephone users."
  17. MTHR: Mobile Telecommunications and Health Research Programme [LINK Collaborative Research, 2003-2004]
    "Programme on mobile learning dealing with health services."
  18. Multimodal Interaction Group [Glasgow Interactive Systems Group, 1999]
    "Research into multimodal human-computer interaction and mostly audio and haptic (touch-based) interaction and mobile computing devices."
  19. Non-Place [UK Research Cluster, 2004-2005]
    "The designers and scholars in this cluster will think about the ways in which various kinds of design (architecture, digital and wireless technologies, dependable and ubiquitous computing, graphics, performance and visual art) can enhance our everyday experiences of non-places."
  20. PEP: Palm Education Pioneer [US Consortium, 2000-2001]
    "The goal of the Palm Education Pioneers program was to enable exploration and evaluation of innovative uses of Palm handheld computers for K-12 learning, through classroom grants to teachers."
  21. Project Aura [Carnegie Mellon University, 2000-2002]
    "Project Aura will design, implement, deploy, and evaluate a large-scale system demonstrating the concept of a personal information aura that spans wearable, handheld, desktop and infrastructure computers."
  22. Project Oxygen [Masachusetts Institute of Technology, 2000-2004]
    "Bringing abundant computation and communication, as pervasive and free as air, naturally into people's lives."
  23. ris:ome [Department of Sociology, University of Surrey , 2002-2003]
    "The Intel sponsored project investigates the ownership and control of information in emerging mobile technologies."
  24. SHAPE: Situating Hybrid Assemblies in Public Environments [EU Consortium, 2001-2003]
    "SHAPE is devoted to understanding, developing and evaluating room-sized assemblies of hybrid, mixed reality artefacts in public places."
  25. Telecommunications and Software Engineering Institute [Telecommunications and Software Engineering, Helsinki University of Technology, 1997-1998]
    "TSE-Institute aims at wide spectrum research in networking and digital media based on its core competencies in mobile computing, network architectures, multimedia, software engineering, usability, protocol engineering, cryptographics, digital signal processing and neural nets."
  26. TIMELY: The Illinois Mobile Environments Laboratory [US Consortium, 1996-2001]
    "There are three broad areas of research in the TIMELY Research Group: (1) Designing algorithms for providing quality of service in heterogeneous wireless/wireless network environments. (2) Building an infrastructure for providing quality of service in heterogeneous wireless/wireline network environments. (3) Building middleware and systems software for mobile computing environments."
  27. Wearable Environmental Media [DoCoMoHouse, Keio University, 2000-2001]
    "The goal of this project is to explore potential applications of location-based information services over wireless networks."
  28. WHIRL: Wireless Handhelds Improving Reflection on Learning [Center for Technology in Learning, SRI International, 2002-2003]
    "This projects demonstrates how handheld technology can help students improve learning in hands-on science activities."